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StarCraft | Table of Contents | Gameplay | Walkthrough Contents 1 Starting tactics 2 Hallucinating units 3 Rushing 3.1 Zealot Rush 3.2 DTR 4 Reaver dropping 4.1 Reaver Drop 4.2 Harassment and Distraction 4.3 Reaver Recall 5 Build Orders 5.1 Protoss 5.1.1 Protoss 9/10 Gate Zeal Rush 5.1.2 Protoss 10/12 Gate Zeal Build


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The protoss ( Khalani for "Firstborn") are a sapient humanoid species native to the planet Aiur. Their advanced technology complements and enhances their psionic mastery. [1] The main protoss cultural groups are the Khalai [2] and the Nerazim, who reject the Khala. [1] [3] Other cultural branches include the Tal'darim, Purifiers, and the Ihan-rii.


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A High Templar is a powerful Protoss psychic in the fictional StarCraft universe. High Templar can be warped in by a Gateway.. Carriers can hold 8 Interceptors, and are very nasty if used in numbers. They are the best unit to use around shield batteries, as they can still attack when their shields are recharging.


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advertisement The Carrier is built from the Starport, but only after construction of a Fleet Beacon. It's wildly expensive, slow moving and has no primary attack of it's own. However, it boasts a.


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[1] Known Super Carriers Antimond Gantrithor, commanded by Executor Tassadar References ↑ 1.0 1.1 2007-10-05. Carrier. Blizzard Entertainment. Accessed 2007-10-05. Protoss Starship Classifications v • e Categories Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Sci-fi


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Vs. Carrier/Corsair . If the Protoss was able to make the Corsair/Reaver build cost effective in the midgame and secured 3 or more gases in the midgame, then he may opt to transition to a Carrier/Corsair build. This build is only effective on maps where carriers in Protoss vs. Terran would be viable and where Corsair/Reaver is viable.


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18 The main problem with carriers only really arrives if you allow your opponent to build a ton of them. Alone, like Carl Clover said, they're very weak. The secondary problem with carriers is that they're often accompanied by a mothership, which complicates matters.


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Possessing no actual weapons of its own, the Protoss Carrier instead launches flights of Interceptor craft to lay waste to ground and air targets, allowing the carrier itself to remain and maneuver at a safer distance. Employing these late-game units can be tricky though, and relies on keeping your opponent off the scent.


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StarCraft Compendium: Protoss Strategy - Carrier Unit Probe | Zealot | Dragoon | High Templar | Dark Templar | Shuttle | Reaver | Observer | Scout | Corsair | Carrier | Arbiter | Archon | Dark Archon Return to Units Index Hit Points: 300 Plasma Shields: 150 Size: Large Supply: 6 Cost: 350 250 Build Time: 140 Produced at: Stargate


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Probes work together to harvest resources and produce structures necessary for the Protoss war machine. The Probe has the unique ability to warp in several buildings at once, powered by a Pylon. Gateway units include the melee Zealot and the long-range Dragoon. The Zealot is a slow moving melee unit but is highly damaging, cheap and defensible.


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StarCraft / StarCraft: Brood War gameplay information Carrier view image view image Unit Race Protoss Affiliation Daelaam Khalai Purifiers ( Co-op Missions) Tal'darim Amon's Forces Campaign Wings of Liberty Heart of the Swarm Legacy of the Void Nova Covert Ops Co-op Missions Role Capital ship Armament


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2511 Physical Race Protoss Propulsion Numerous engines Length Approx. 1,370 meters Height Approx. 533 meters Armaments Purifier beam FTL Yes ( warp space) Political Affiliation Khalai Role Fleet command ship The carrier is a protoss heavy air unit.


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Mission Objective - Nexus The seat of the Conclave is located in this Nexus. Destruction of this structure equals victory, so focus all your attention on bringing it down. Zeratul and his Dark Templars deal heavy damage and can destroy the structure quickly. Mission objectives: Destroy the heart of the Conclave


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Description: Capital Ship. Can build and launch Interceptors to make attacks. Built From: Stargate Requirements: Fleet Beacon Cost: 350 250 64 6 Hotkey: C Attack 1: Interceptors Targets: Ground / Air Damage: 5 (+1) (x2) (x8 Interceptors) DPS: 37.4 (+7.5) (w/ 8 Interceptors)


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Technique. Game: Starcraft: Broodwar. This article discusses possible counters to Protoss Carrier play. For the article about performing this opening build see Protoss Vs. Terran Guide. The Terran has no real effective method of dealing with Carriers, therefore it is suggested you do not allow the Protoss to get the resources needed.


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Wiki tools in: StarCraft Protoss buildings, StarCraft II Protoss buildings Fleet beacon Edit The fleet beacon The fleet beacon is an advanced protoss building. Contents 1 Overview 2 Game Unit 2.1 StarCraft 2.1.1 Researched Abilities 2.1.2 Researched Upgrades 2.1.3 Building Upgrades 2.1.4 Development 2.2 StarCraft II 2.2.1 Versus